Faction Aristoligartica
Function: The Houses of Nobility
Technology: Steampunk
Specialties: manufacturing and diplomacy
A house of Aristoligartica is a cross between a noble family line ruling territories with a feudal-like disposition complete with peasantry, and a capitalistic megacorporation of employees.
Most houses are known for their quality mechanical craftsmanship, as many houses started as trade and craft businesses. Refining their arts over the ages, the houses profit well. Their wealth and industry allows for more exquisite and yet hardy designs. And combined with their expertise is their industrial might of their secret of the assembly line. Factories dot the landscape of Aristoligartic owned lands. The firstborn inherits the masterwork knowledge from his father. At least in most traditional houses.
Their wealth also provide them with much influence over political matters. Nobles act as well-funded and well-connected lobbyists and diplomats for their cause. Many a son and daughter and parent pursue Machiavellian feats. Throwing banquets and hosting dinners is but a common occurrence.
Alternatively, instead of continuing the trade or playing with political ambition, the nobles take up knighthood in the service of defense of his house or a Theorderchurch of his choosing. This is seen as most moral and self-sacrificing act.
The largest, most powerful, and influential house of Aristoligartica is rumored to host a royal family of what once a world empire in which the sun never set upon.
It would be the advantage of the player to have a powerful contact of wealth in the Aristoligartica, as snooty as they can be.
Most houses are known for their quality mechanical craftsmanship, as many houses started as trade and craft businesses. Refining their arts over the ages, the houses profit well. Their wealth and industry allows for more exquisite and yet hardy designs. And combined with their expertise is their industrial might of their secret of the assembly line. Factories dot the landscape of Aristoligartic owned lands. The firstborn inherits the masterwork knowledge from his father. At least in most traditional houses.
Their wealth also provide them with much influence over political matters. Nobles act as well-funded and well-connected lobbyists and diplomats for their cause. Many a son and daughter and parent pursue Machiavellian feats. Throwing banquets and hosting dinners is but a common occurrence.
Alternatively, instead of continuing the trade or playing with political ambition, the nobles take up knighthood in the service of defense of his house or a Theorderchurch of his choosing. This is seen as most moral and self-sacrificing act.
The largest, most powerful, and influential house of Aristoligartica is rumored to host a royal family of what once a world empire in which the sun never set upon.
It would be the advantage of the player to have a powerful contact of wealth in the Aristoligartica, as snooty as they can be.