Factions
Factions in Aethernoughts are not the traditional factions in an RTS. Factions aren't technically in an all-out-war with each other, and cooperation or at least interaction with each is useful. Each represents an ideology, specialty, and technology tree to unlock. Pledging allegiance to a faction will allow you access to that faction's technology, equipment, and weaponry and the more aligned you are with that faction, the more benefits you gain from them. It's also possible to be completely neutral and have access to all the basic technology from all the factions, but no more buffs. You can also change allegiance to another faction at any time, though this is seen as being untrustworthy.
It's useful to see Factions as International Guilds (or various United Nation non-government organizations) that offer services to those that pay, though they are more than that. They don't solely measure their power by the property they own (and they own a lot), but the influence they have on the various societies, whether a small tribe or a large metropolis.
It's useful to see Factions as International Guilds (or various United Nation non-government organizations) that offer services to those that pay, though they are more than that. They don't solely measure their power by the property they own (and they own a lot), but the influence they have on the various societies, whether a small tribe or a large metropolis.